Giants are the game's colossal humanoids: mountain-dwelling raiders, frost-covered giants of the far north, and city-crushing titans that turn up across many of its worlds. They are overwhelmingly red, and the type's identity leans on sheer size — enormous power and toughness relative to cost, often offset by heavy mana requirements or drawbacks.
Typal Giant decks play as a ramp-and-stomp strategy: accelerate mana, land a few oversized bodies, and let power-matters effects, cost reduction and lord-style boosts turn each one into a genuine threat. Because the curve is top-heavy, these decks usually lean on removal or mana fixing to survive the early turns, then close games with a small number of very large attackers.



























































